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Vtm machine guns
Vtm machine guns






vtm machine guns

Masterpiece ammunition is also possible, increasing damage by 1 (and being really expensive). Masterpiece firearms will function better, ignoring part of the botches you receive (it's harder to jam or break) so you'll probly shoot your friends more often. For instance, light revolvers have rate 3, while heavy revolvers have rate 2.Īll rifles have damage 8 (shotguns are included here as rifles) unless automatic (damage is reduced by 1).Ĭrossbows deal the same damage as. Also, the heavier version of a gun has 1 less rate of fire than the lighter version. 45 ACP (one grade higher than 9mm) is 5 of damage.44 magnum is 6 of damage).

vtm machine guns

Pistols have the lowest ranges apart from the light revolvers.Įvery grade of heavier caliber increases the damage by one. Size of gun and caliber seem to affect effective range. Rate of fire and capacity for revolvers is lower than for pistols, which is lower than smgs, etc. 22 cause 3 of damage at an increased chance of hitting (following the damage steps beneath). 38, etc) cause 4 of damage (now rolled as dice for damage). In V20 it seems its the higher the caliber the lower the rate of fire.Īll low caliber guns (9mm. Back in third edition the higher the caliber, the more damage the weapon would do at the cost of accuracy (recoil). The exception would be Stakes, which are usually makeshift anyways. Like a makeshift club (like a pool cue) would actually be strenght + 1. Note: Every makeshift weapon is basically 1 point lower than what the attributes usually say. So a club could be added a weight to increase the damage to +3 at the penalty of an odd balance that would make it harder to move around (increasing difficulty), as an example. Everything that is modified change from difficulty to hit to damage or vice-versa. Those very basic weapons in the corebook are just suposed to be general weapons that you can change to how you like them (like masterpieces or modified weapons).Įverything the size of a knife (Stake, knife, etc) gets strenght + 1 because its a tiny bit better than regular hand to hand combat.Įverything the size of a one handed sword (club, mace, sword, etc) is strenght + 2Įverything the size of a fireaxe (basically a two-handed weapon) is strenght + 3Įverything thats "Masterpiece" (assamite steel (damascus), magic weapons or relics) gets +1 in the damage or has its difficulty to hit reduced by 1. I usually use rules of thumb to make things easier.








Vtm machine guns